Archive for February, 2009

Developers: Platforms & Consistent Peformers - Part Three

As with the first two parts of our developer summary, we’ll be continuing the table theme as we did with the ESRB’s and Genres. If you simply want to know who the most consistent developers are, then scroll to the bottom.

These scores, averages, and counts are unique to the specific platform, and may not reflect the developers overall counts, or averages. Each Platform is represented by two tables, one displaying the most popular (frequency) of developers, and the second notes the highest MC scores in that Platform category by developer.

For reference, the green highlighted cells represent the highest value in that column, whereas the orange represents the lowest. For example, “Square Enix” has the highest value in the category, “Best MC Score” while the lowest score of the featured developers is “Griptonite Games.”

Most Popular Devs for Platform 'DS'

Most Popular Devs for Platform 'DS'

Best Scoring Devs for Platform 'DS'

Best Scoring Devs for Platform 'DS'

 

Most Popular Devs for Platform 'PC'

Most Popular Devs for Platform 'PC'

Highest Developer Scores for Platform 'PC'

Highest Developer Scores for Platform 'PC'

 

Most Popular Developers for Platform 'PS2'

Most Popular Developers for Platform 'PS2'

Best Scores by Developer for Platform 'PS2'

Best Scores by Developer for Platform 'PS2'

 

Most Popular Developers for Platform 'PS3'

Most Popular Developers for Platform 'PS3'

Highest Scoring Developers for Platform 'PS3'

Highest Scoring Developers for Platform 'PS3'

 

Most Popular Developers for Platform 'PSP'

Most Popular Developers for Platform 'PSP'

Highest Rated Devs for Platform 'PSP'

Highest Rated Devs for Platform 'PSP'

 

Most Popular Developers for Platform 'Wii'

Most Popular Developers for Platform 'Wii'

Best Scoring Developers for Platform 'Wii'

Best Scoring Developers for Platform 'Wii'

 

Most Popular Developers for Platform 'Xbox 360'

Most Popular Developers for Platform 'Xbox 360'

Best Scoring Developers for Platform 'Xbox 360'

Best Scoring Developers for Platform 'Xbox 360'

Okay, no doubt you have to be suffering from “Table Fatigue”, but lets finish up this segment of the summary by trying to figure out who the most consistent developers are.

For reference, we’ll be applying the same method we did for platforms and ESRB using the following scale:

Game Grading Scale

Game Grading Scale

And the top 5 developers (ties included) are…

Most Consistent Developers / Quality

Most Consistent Developers / Quality

Tuesday, February 17th, 2009 2008 Scoring Analysis No Comments

Developers: Genre - Part Two

Not unlike the detail in Part 1 for our developer summary, we’ll be continuing the table theme as we did with the ESRB’s. 

These scores, averages, and counts are unique to the specific genre, and may not reflect the developers overall counts, or averages.  Each Genre is represented by two tables, one displaying the most popular (frequency) of developers, and the second notes the highest MC scores in that Genre by developer.

If you have any questions in regard to how I came about this selection of Genres, or how they were aggregated, please review the Genre Summary.  For reference, the green highlighted cells represent the highest value in that column, whereas the orange represents the lowest.   For example, Ubisoft Montreal has the highest values in the categories, “Best MC Score” and “Avg MC Score” while the lowest score goes to Heavy Iron Studios.

Most Popular Developers for Genre 'Action Adventure'

Most Popular Developers for Genre 'Action Adventure'

Best Scoring Developers for Genre 'Action Adventure'

Best Scoring Developers for Genre 'Action Adventure'

 

Most Popular Devs for Genre 'Action'

Most Popular Devs for Genre 'Action'

Best Scoring Devs for Genre 'Action'

Best Scoring Devs for Genre 'Action'

 

Most Popular Devs for Genre 'Adventure'

Most Popular Devs for Genre 'Adventure'

Best Scoring Devs for Genre 'Adventure'

Best Scoring Devs for Genre 'Adventure'

 

Most Popular Devs for Genre 'Driving/Racing'

Most Popular Devs for Genre 'Driving/Racing'

Highest Scoring Devs for Genre 'Driving/Racing'

Highest Scoring Devs for Genre 'Driving/Racing'

 

Most Popular Devs for Genre 'Music'

Most Popular Devs for Genre 'Music'

Best Scoring Devs for Genre 'Music'

Best Scoring Devs for Genre 'Music'

 

Most Popular Developers for Genre 'Puzzle'

Most Popular Developers for Genre 'Puzzle'

Best Scoring Devs for Genre 'Puzzle'

Best Scoring Devs for Genre 'Puzzle'

 

Most Popular Devs in Genre 'RPG'

Most Popular Devs in Genre 'RPG'

Highest Scoring Devs for Genre 'RPG'

Highest Scoring Devs for Genre 'RPG'

 

Most Popular Devs for Genre 'Shooters'

Most Popular Devs for Genre 'Shooters'

Best Scoring Devs for Genre 'Shooters'

Best Scoring Devs for Genre 'Shooters'

 

Most Popular Developers for Genre 'Sports'

Most Popular Developers for Genre 'Sports'

Highest Scoring Devs for Genre 'Sports'

Highest Scoring Devs for Genre 'Sports'

 

Most Popular Devs for Genre 'Strategy'

Most Popular Devs for Genre 'Strategy'

Highest Scoring Devs for Genre 'Strategy'

Highest Scoring Devs for Genre 'Strategy'

Tuesday, February 17th, 2009 2008 Scoring Analysis No Comments

Developers: Intro & ESRB Summary - Part One

Of the 1,650+ titles comprised in the summary for 2008, there are well over 300 developers.    That pretty much limits us on what we can do with the data.  For the most part, we’ll be displaying tables that identify the developers with a higher frequency of titles released per category, i.e. genere, platform, etc.   We’ll also note which developers scored the highest Metacritic score in each category.

The green highlighted areas you’ll see represent the highest values for a column, and the orange highlight for the lowest.  For example, TellTale Games had the highest Metacritic score above all others, whereas Konami had the lowest posted Metacritic Score, etc. 

Top 10 Developers by Number of Titles

Top 10 Developers by Number of Titles

Now we’ll take the top developers see how their scores are distributed in Metacritics Favorability Index.

Top 5 Developers Favorability Index

Top 5 Developers Favorability Index

The following are the top developers who scored the most titles falling into the favorability category “Universal Acclaim”

Top Developers Creating Titles considered 'Universal Acclaim'

Top Developers Creating Titles considered 'Universal Acclaim'

Below is a list of the top 10 developers scoring the highest overall Metacritic Ratings.

Top 10 Developers by Highest MC Scores

Top 10 Developers by Highest MC Scores

Next we’ll take a look at a series of tables related to the appropriate ESRB and see who develops the most games per category as well as the best rated games.  Note that the scores for best, worst, as well as the averages are a subset of that particular ESRB category.  These scores may not reflect that developers overall best, worst, etc.  For example, the Average Rating, is actually the average for that developer in the noted ESRB category.

Most popular Devs for ESRB Category 'E'

Most popular Devs for ESRB Category 'E'

Best Scoring Devs for ESRB 'E'

Best Scoring Devs for ESRB 'E'

 

Most Popular Devs for ESRB 'E10+'

Most Popular Devs for ESRB 'E10+'

Best Scoring Devs for ESRB 'E10+'

Best Scoring Devs for ESRB 'E10+'

 

Most Popular Devs for ESRB 'T'

Most Popular Devs for ESRB 'T'

Best Scoring Devs for ESRB 'T'

Best Scoring Devs for ESRB 'T'

 

Most Popular Devs for ESRB 'M'

Most Popular Devs for ESRB 'M'

Best Scoring Devs for ESRB 'M'

Best Scoring Devs for ESRB 'M'

Monday, February 16th, 2009 2008 Scoring Analysis 1 Comment

An alternative scoring index for the videogame industry

By Tim Sweezey
GameQuarry.com

Whether a Videogame publisher, developer, investor, journalist, or seasoned gamer, all recognize Metacritic as the defacto industry scoring index.  Nobody has to like it, or love it, as frankly, it can’t possibly be all things to everyone.  Everybody wants and needs a scoring index that reflects their own interests and needs.  And there lies the rub.

For those who are critical of Metacritic it’s often a reflection of “Mashups” in general, i.e. an almagamation of average scores from a plethora of media sources.   Sometimes games are scored on a scales ranging from 1-4, 1-10, and 1-100, or simple letter grades.   Add to that, some media outlets consider a “5″ an average score on a scale of 1-10, while others adopt a more common gradeschool approach where “7″ or “70″ or “C” represents an average score.   The bottom line is that there are enough moving parts in a mashup site for anyone to find fault. 

What you probably dont’ know about Metacritic and Mashups

In most cases, it makes little difference which index you use.  If you took the two most popular mashup sites in the game industry, Metacritic.com and Gamerankings.com, the average difference for any given game title is only 1.2 points.  And that minimal point spread is entirely relative.  For example, Metacritic may convert letter grades differently than others, and they do apply their own weight system giving media outlets different importance ranks, but since the same rules apply to each game, it’s all equitable.  In general, so long as a mashup site uses about 20 or so sources, all these scoring nuances mean little.  

Obviously, one of the reasons Metacritic is such a target for critique is because it is the standard.  Everyone in the industry speaks the same language when comparing quality as they all use the same index.  Don’t fault Metacritic for being the standard, as they never offered themselves up for the role.  Their focus is providing review indexes for consumers whether it’s videogames, movies, music, or books, which they do very well.  They know the role they play within the industry, yet their methods aren’t influenced by that, and frankly, I find that commendable.

The truth is that no existing game index is appropriate for the videogame industry.  The problem is that within the industry, there are different applications for these indexes, that no one mashup can currently accomodate. 

The Public Relations and Marketing Index

If you are in Public Relations or Marketing, Metacritics weighting system may be an attractive concept because in general, it recognizes that different media outlets have a different importance.  The problem is, those in PR or Marketing may not agree with the media outlets selected for the sample, or perhaps have issues with the manner in which the weights are applied. 

Think about it from a publicists perspective.  There are, and always will be, media outlets with a larger reach or higher relevancy than others, so reflecting a weight is entirely appropriate.   Consider for a moment that you are working on a game title that doesn’t appeal to a hard core gamers, but still has mass appeal to a more casual audience.  Weighting a consumer outlet such as the “New York Times” may be more appropriate than weighting a game-centric trade media outlet.  Conversely, if you represent a multiplayer shooter, you want your weights applied to the game-centric trade outlets and not necessarily for those that are consumer oriented.

The Developers Index

Deveopers may need something even different.  Assume for a moment that your bonus or performance review is at least somewhat dedicated to the quality of the games you produce.  So, what is the quality indicator here?  You could use a mashup index score to determine quality, but that might not be appropriate.  In this case, we want consensus, which has zero room for any weight applications.  What if you created a game with with an average score of 80, yet the Metacritic score was only 76 because of the weights applied?  You may be penalized, at least in part, by some arbitrary weight that your management couldn’t begin to explain.  At the same time, that weight could work to your favor as well.  But then, maybe your company gave bonuses when it wasn’t really appropriate.

The Forecasting Index

Then you need another index for sales or forecasting.  That’s right, if you have a game that you feel is going to be every bit as worthy of a ‘80′ index score and you want to use this as part of your forecast formula, then you need an appropriate index for the task.  What you’ll likely need is to forecast on a consumer vs. game-centric media outlet index, as well as one that gives consideration to region/territory.  Gamer-centric trade publications may be about to salivate over the new multiplayer shooter, but there are some countries where single player games are preferred simply because of the infrastructure available to them.  In those cases, a heavier weight may apply to single player vs. multiplayer.

The New Index

The videogame industry would be well served to adopt a standard tiered scored index.   They can start by coming up with a standard list of media outlets for not just North America, but an International list.   Yes, just like Metacritic, although much more complete.   In fact, they can learn a great deal from Metacritic.  This media list isn’t nearly as daunting as it sounds, as every major publisher could have their preference of outlets reflected.  I guarantee, any PR or Marketing team would be happy to provide their list.  When it comes to scores, the more the merrier as the data sample just gains integrity.

From there, the segmentation of the various sub-indexes for PR and Marketing, Sales, Development, really don’t require consensus.   It’s easy to tell which outlets are consumer vs. game-centric, and which are North American outlets vs. International.  That just leaves the weighting system to deal with.  In the end, what you end of up with is something that looks like this:

  • Master Index (all outlets non-weighted)
  • Regional Consumer Indexes (Weighted)
  • Regional Game Trade Indexes (Weighted)

So long is the method is entirely public and transparent, everyone should be happy.  The overall quality index for the development team is based on the master index, and sales, marketing, and PR can use their respective regional indexes.  In addition, the benefit expands to the consumer as seasoned gamers can better relate on the Game Trade Index, while the more casual gamers may find the Consumer Index more appropriate.

Finally, if your business model and/or compensation structure is based, even in part, on a set of data, you better make sure it’s appropriate data.  Using consumer based mashups for PR, Marketing, Sales, and Development, is like like trying to hammer a nail in the wall with stapler.   You might be able to hang that picture, but it’s going to come at a price.


This article is free to republish or reprint as long as the credit is given to gamequarry.com and the respective author.Tim Sweezey is the Vice President of Artisans Media Group, and the Senior Scoring Analyst for GameQuarry.com. Since having worked for Ziff-Davis Publishing as a Director of Information Technology, the Senior Technology Manager at both ZDTV and TechTV, Tim has been active within the Videogame Industry since 2003 specializing in Public Relations Technology Solutions and Analysis. 

Sunday, February 15th, 2009 Articles No Comments

Metacritic 2008 Genre Summary

This next section was tricky in that each title can have multiple Metacritic genres assigned.  Of the 1,654 titles from 2008, there are a total of well over 60 different genres with titles comprised of one to three genres each.  I would have been generating charts for days, and I think the overall meaning would have been lost or at least diluted.  Rather than attempt to assign only one genre per game title, I applied a much different approach which yeilded the summary information I was looking to achieve.   The only occasion where I “changed” the genre was in regard to “Racing” and “Driving” which I rolled into one category.

In the end, what I decided to do was to categorize genre’s into basic buckets/categories.   For example, the category of “shooter” is comprised of any title regardless of “First Person Shooter” or “Third Person” shooter.  The same applies to all “Sports” so you won’t see specific sub-categories, i.e. baseball, basketball, football, etc.   This is also true of the “strategy” category as the following summary doesn’t distinguish between “Turn Based Strategy”, “Real Time Strategy.” 

The ability to assign multiple custom genre categories still exists as in the case “King’s Bounty: The Legend” by Atari which has both “Role-Playing Game” and “Turn-Based Strategy” genres applied.  In this case this title would be part of the analysis of the “Strategy” category, as well as the “RPG” category.  The downside here is that many genres such as “Wrestling” simply won’t be included in this review unless they also fall into one of the custom categories I created.  

Finally, there are separate categories for “Action Adventure” and “Action” and “Adventure.”  I did this because “Action Adventure” is not a specific genre category in Metacritics Index.  They would apply “Action” and “Adventure” as separate genre categorys.  So why didn’t I just stick with “Action Adventure” and not show results for other titles that might fall into discreet “Action” or “Adventure” categories?  Well, both of these are common genres, even if they don’t alway appear together.

The table below breaks down the number of titles which fall into the specified genre category for each platform.  Each row (genre) will also display at least one “Orange” and “Green” highlight which simply notes the lowest/highest number of titles for that genre.  For example, the “PS3″ had the most titles for the genre ‘Driving/Racing’ while the “PS2″ had the least.  You can use they key to identify which are the most and least popular genres for any given platform.

Number of Titles (scored) by Platform Genre

Number of Titles (scored) by Platform Genre

This next table displays the average Metacritic score for each Genre by Platform.  As is the case above, I have also applied a “green” highlight for the highest average score and an “orange” highlight for the lowest average score.   You can start to see some patterns here in regard to which platforms score the best for each genre. 

You want to be careful here as some of this can surprizing/misleading.  For example, you’ll notice the DS is noted as having the best average score for the “Shooter” genres, although it only has five game titles in that category.  With that said, the takeaway here is in regard to general viability.  The “DS” is in fact a viable platform for the “Shooter” genre.  Likewise, you can also tell that the “PS3″ and “PSP” Platforms show a higher MC average than other platforms.

Average Scores by Genre / Platform

Average Scores by Genre / Platform

What we did here was take the highest Metacritic Score noted for each Genre/Platform.  The cells highlighted in “green” note highest score for that particular genre.  For example, the “PS3″ and “Xbox 360″ both had the highest Metacritic scores for the “Driving/Racing” genre.  The platform with the largest frequency of high scores was the “Xbox 360″ while both the “PSP” and “DS” were associated with the lowest frequency of high scores.

Highest MC Scores by Genre / Platform

Highest MC Scores by Genre / Platform

Much like the table above, the following notes the “lowest” Metacritic scores recorded for each Genre/Platform.  The “Orange” highlight represents the lowest of the low scores for each genre.  For example, the “Wii” had the lowest Metacritic score for the “Driving/Racing” genre.  You’ll notice that the “Wii” has the highest frequency of low Metacritic average scores than any other platform.

Lowest MC Scores by Genre / Platform

Lowest MC Scores by Genre / Platform

This next table is pretty telling in it’s simplicity.  It notes whether each platform is above, or below the average for the respective genre.  The  “Green” notes “Above Average”, “Orange” notes “Below Average” and “Light Blue” is “Average.”

You can tell that both the “PS3″ platform is associated with more “above average” scores than other platforms which is consistent with our platform summary.  Conversely, the “DS” is associated with more “below average” scores.

Above & Below Avg by Genre / Platform

Above & Below Avg by Genre / Platform

We’ll touch more on both Genres and Platforms as we present the detail for Publishers.

Sunday, February 15th, 2009 2008 Scoring Analysis 2 Comments

Metacritic 2008 ESRB Summary

I think the following falls into the category “More than you ever want to know,”  but I wanted to make sure I represented this category correctly.  One thing that I need to note is in regard to the RP (Rating Pending) category, which shouldn’t exist at all.  What this means is that here are titles released and rated where the Metacritic genre wasn’t updated.  
 

Total Number of Titles by ESRB Rating

Total Number of Titles by ESRB Rating

Average Score by ESRB Rating

Average Score by ESRB Rating

The following displays how many titles have been scored, vs. how many titles remain unscored.  Again, this is due to Metacritic requiring four outlet reviews before an MC Score is assigned.

Scored vs. Unscored by ESRB

Scored vs. Unscored by ESRB

Just as we did in the platform summary, the following uses Metacritics Favorability Index with counts for each appropriate ESRB Category:

Metacritic Favorability Distribution by ESRB

Metacritic Favorability Distribution by ESRB

Here, we took the the top two positive categories “Universal Acclaim” and “Generally Favorable Reviews” and rolled them up into a “Positive Index.”  Similarly, a “Negative Index” was created for titles that fall into the “Generally Unfavorable Reviews” and “Overwhelming Dislike.”

Custom Favorability Index by ESRB

Custom Favorability Index by ESRB

The following correlates the number of titles per ESRB category with Metacritics Favorability Index. You’ll find one chart per ESRB Category:

Favorabililty Distribution for ESRB 'E'

Favorabililty Distribution for ESRB 'E'

Favorabililty Distribution for ESRB 'E10+'

Favorabililty Distribution for ESRB 'E10+'

Favorabililty Distribution for ESRB 'T'

Favorabililty Distribution for ESRB 'T'

Favorability Distribution for ESRB 'M'

Favorability Distribution for ESRB 'M'

Finally, we’ll use the grade scale we applied for the platforms to determine which ESRB category is the most consistent in regard to quality.  Again, here’s the scale:

Game Grading Scale

Game Grading Scale

After applying the appropriate grade scale to each game title, we totalled the results for each ESRB and came up with the following consistency index ranked in order of ‘most consistent.’

ESRB Consistency Rank

ESRB Consistency Rank

The ESRB ranking ‘M’ for Mature was the most consistent in regard to game quality.  This is also supported in other reports found within this 2008 summary.

Friday, February 13th, 2009 2008 Scoring Analysis No Comments

Metacritic 2008 Platform Summary

Here’s the first set of reports in the series for our 2008 recap which will focus on Platforms. Our first chart simply breaks down the distribution of Game Titles by Platform:

Number of Titles by Platform

Number of Titles by Platform

The next chart denotes the average Metacritic score for each of the platforms:

_plat_mcavg

Average Metacritic Score by Platform

As you’ll see from the chart below, there is a large percentage of game titles where Metacritic scores didn’t exist. This was largely due to Metacritics requirement that at least four media outlet reviews are required before a rating is applied, and the game title simply didn’t have the requisite reviews.

Also, the platform counts here reflect all “scored” and “non-scored” titles, while the MC Scoring Averages dismiss those without scores. In later sections of the summary, we’ll focus only on platform counts where scores have been applied.

Snapshot of Scored Titles Vs. Non-Scored Titles

Snapshot of Scored Titles Vs. Non-Scored Titles

What this report does is to take all the scoring data from 2008 and correlate it with Metcritics own favorability table which is located here. You can see from the following table how many titles fall within each favorability category:

Metacritic Favorability by Platform for 2008

Metacritic Favorability by Platform for 2008

To view which platforms performed the best, and which basically sucked overall, the following chart should be a good fit. I’ve taken the the top two positive categories “Universal Acclaim” and “Generally Favorable Reviews” and rolled them up into a “Positive Index.” Similarly, I created a “Negative Index” for titles that fall into the “Generally Unfavorable Reviews” and “Overwhelming Dislike.”

Custom Favorability Summary (above avg, avg, below avg)

Custom Favorability Summary (above avg, avg, below avg)

You can see from the results above, that Xbox 360 titles had more positive scored titles than any other platform. Conversely, the Wii had more titles scoring poorly than any other platform.

Continuing with the quality theme here, we’ll try to figure out which of the following platforms score more consistently (positive) than others. To do this, we’ll use our own grade scale with associated values for each grade:

Game Grading Scale

Game Grading Scale

We’ll take each game from 2008 (scored of course) and apply the appropriate points. In the end, we’ll take the best of the total points to determine which are the most consistent platform in regard to quality. Here’s the list in order of most consistent:

Most Consistent Platforms / Quality

Most Consistent Platforms / Quality

If you are at all skeptical about my conclusions, you’ll see more data in our reports that substantiates that the PS3 is the most consistent platform in regard to overall game quality.

Well, that wraps up the platform summary for 2008, which just happens to be the easiest. If you think I’ve missed something of interest here, please let me know. Also, if you are looking for detail that would illustrate publisher performance by platform, that will come in a later report.

Thursday, February 12th, 2009 2008 Scoring Analysis 1 Comment

Game Titles with notable weighting swings (2008)

This swing report notes game titles where the Metacritic score, and the actual average of outlet scores varies by more than two points (due to Metacritics weighting).

Most of the games below reflect titles with an overall low quality, but there are some exception.  Here are some examples:

  • NHL 09 scored a 73 average, yet only a 66 Metacritic Score (weighting penalty)
  • Dance Dance Revolution Universe 3 scored a 70 average, while the Metacritic Score was 65 (weighting penalty)
  • EverQuest II:  The Shadow Oddessy scored an 83 average, while the Metacritic Score was 78 (weighting penalty)
  • Personal Trainer: Cooking scored an average of 78, while the MC Score was 81. (weighting bonus)
Game Title Platform MC Avg Swing
Backyard Baseball ‘09 Wii 37 48 11
Rapala Fishing Frenzy 2009 Xbox 360 41 49 8
Plattchen: Twist ‘n Paint Wii 52 45 7
Madagascar: Escape 2 Africa PS2 56 63 7
Travel Games for Dummies DS 62 69 7
NHL 09 PC 66 73 7
George of the Jungle and the Search for the Secret DS 44 38 6
Little League World Series 2008 DS 61 67 6
El Tigre: The Adventures of Manny Rivera PS2 62 56 6
1 vs. 100 DS 37 32 5
Code of Honor: The French Foreign Legion PC 37 42 5
Midnight Bowling Wii 37 32 5
Major League Eating: The Game Wii 45 50 5
Family Table Tennis Wii 48 53 5
Hell’s Kitchen DS 48 53 5
Top Trumps: Doctor Who DS 53 58 5
Space Chimps Xbox 360 55 50 5
LOL DS 56 51 5
Madagascar: Escape 2 Africa PC 56 61 5
Zenses Rainforest DS 59 54 5
Saga PC 61 66 5
My Weight Loss Coach DS 63 58 5
Dance Dance Revolution Universe 3 Xbox 360 65 70 5
EverQuest II: The Shadow Odyssey PC 78 83 5
Incredible Maze, The Wii 28 32 4
Jumper: Griffin’s Story Wii 28 24 4
Rapala Fishing Frenzy 2009 PS3 31 35 4
Falling Stars PS2 32 36 4
Carnival Games: Mini-Golf Wii 43 47 4
Tron Xbox 360 43 39 4
Iron Man PSP 44 40 4
Crash Bandicoot: Mind over Mutant DS 45 49 4
Guild 2: Venice, The PC 49 53 4
NovaStrike PS3 49 53 4
Bratz: Super Babyz DS 50 54 4
Simon the Sorcerer 4: Chaos Happens PC 50 54 4
We Cheer Wii 51 55 4
Pit Crew Panic! Wii 52 56 4
Dash of Destruction Xbox 360 53 49 4
Spore: Creepy & Cute Parts Pack PC 53 57 4
Disney Sing It PS3 54 58 4
Lineage II: The Chaotic Throne- The Kamael PC 55 59 4
Twin Strike: Operation Thunder Wii 55 51 4
Critter Round-Up Wii 56 52 4
TNA iMPACT! PS2 58 62 4
Fading Shadows PSP 62 66 4
Murder in the Abbey PC 62 66 4
Eternal Poison PS2 65 69 4
Ferrari Challenge Trofeo Pirelli Wii 65 61 4
Calvin Tucker’s Redneck Jamboree Wii 29 26 3
Ten Pin Alley 2 Wii 30 33 3
Women’s Volleyball Championship PS2 30 33 3
Toy Shop DS 31 34 3
Iron Man PC 32 35 3
Incredible Hulk, The PC 33 36 3
Ford Racing Off Road PS2 37 40 3
Ford Racing Off Road Wii 37 34 3
High School Musical 2: Work This Out! DS 38 35 3
Rock Revolution PS3 39 42 3
King of Clubs PSP 40 43 3
Iron Chef America: Supreme Cuisine Wii 42 45 3
Crash Time Xbox 360 44 47 3
Garfield's Fun Fest DS 44 47 3
Niki - Rock ‘n’ Ball Wii 44 47 3
Gothic 3: Forsaken Gods PC 45 48 3
G1 Jockey 4 2008 PS3 46 49 3
Operation Darkness Xbox 360 46 49 3
Alone in the Dark PS2 47 50 3
Legendary PC 48 51 3
Art of Murder: FBI Confidential PC 50 53 3
Battlezone Xbox 360 50 47 3
Celebrity Sports Showdown Wii 50 53 3
Happy Tree Friends False Alarm Xbox 360 51 48 3
Spider-Man: Web of Shadows PC 51 54 3
Great War Nations: The Spartans PC 52 49 3
Brain Assist DS 53 50 3
Disney Sing It Xbox 360 53 56 3
Ninja Reflex DS 54 51 3
Alone in the Dark PC 55 58 3
Sonic Riders: Zero Gravity PS2 56 59 3
Hell’s Kitchen Wii 57 54 3
Madagascar: Escape 2 Africa PS3 58 61 3
Need for Speed Undercover PS3 59 62 3
Helix Wii 60 63 3
Crusaders: Thy Kingdom Come PC 61 64 3
Dokapon Kingdom PS2 61 64 3
Bolt PS3 62 65 3
Dinosaur King DS 62 59 3
Madagascar: Escape 2 Africa Wii 62 65 3
Madagascar: Escape 2 Africa Xbox 360 62 65 3
Wits & Wagers Xbox 360 63 60 3
SingStar ABBA PS2 64 67 3
Hinterland PC 65 68 3
Rhapsody: A Musical Adventure DS 65 68 3
Spore Creatures DS 65 62 3
Brain Challenge DS 68 65 3
Crosswords DS DS 69 66 3
Nostradamus: The Last Prophecy PC 70 67 3
Puzzler Collection DS 71 68 3
Strong Bad’s Cool Game for Attractive People Episode 3: Baddest of the Bands Wii 79 76 3
Personal Trainer: Cooking DS 81 78 3
Thursday, February 12th, 2009 2008 Scoring Analysis 1 Comment

Part 3: Metacritic Weighting

Honestly, I really enjoyed working on this report.   The video provides some insight in regard to the impact of the weighting system.  We’ll demonstrate how large the point swings can be, and even examine how the weights have changed between 2000 and 2008.

Get the Flash Player to see this player.

Tuesday, February 10th, 2009 Metacritic Uncovered 1 Comment

Almost There!

We are well into our scoring analysis for 2008.  It looks like the first video report will be using non-weighted scores referenced with the metacritic favorability chart:

Metacritic Favorability Table

Metacritic Favorability Table

At the moment we have averaged all the media outlet scores and are currently referencing the results with the table above.  If you have any particular requests for this round, please let me know.

–Tim

Tuesday, February 10th, 2009 2008 Scoring Analysis No Comments

Bad Behavior has blocked 25 access attempts in the last 7 days.